Why would you need to change a third-party type in an Astro project?
In cases where a third-party package provides a way for developers to add custom data into their tool, there's no way for the package developers to know ahead of time what that data will look like.
In those cases, if we want to avoid TypeScript errors when we work with our custom data, we need to modify the types of the third-party package to include type declarations for our custom data.
A real-world example: Astro + Clerk and user metadata
In one of my Astro projects, I'm using the Clerk Astro integration and attaching information about a given user's Stripe payment status into the publicMetadata
field on the Clerk user.
By default, the TypeScript definitions for Clerk user metadata mark everything as unknown
, which causes TypeScript errors when I try to use that custom data in my project.
The unknown
is in there by design — Clerk's team expects that we'll override the type if and when we add custom metadata. Inside @clerk/types
, the UserPublicMetadata
interface looks like this:
Perfect! All I need to do is "simply redeclare this rule in the global namespace".
Except... I'm not good at TypeScript beyond getting it to autocomplete for me, so I don't know what that means. I also don't know where the global namespace is for Astro.
How to extend a third-party module's types in an Astro project
Step 1: Define the types for your custom data
In my project, I'm adding an object that looks like this to the publicMetadata
field:
Next, I need to override the default UserPublicMetadata
type from Clerk with my custom implementation above.
Step 2: Update src/env.d.ts
in your Astro site
Astro generates src/env.d.ts
for configuring extra TypeScript features in Astro projects. This is where we can add our own custom types and overrides.
Inside src/env.d.ts
, use the declare
keyword to add your override for the third-party interface:
After saving this file, you'll now have the correct types available on your custom metadata.
Heads up! You may need to reload your IDE for the types to update.